OPEN COUNT — NHL · 2025-26

Lane Hutson

DefenseMTL
D-Two-Way DriverD-Two-Way Top Four
The player count

Goals above replacement (GAR), itemized. Season rows add to the total exactly; the per-60 view shows each state at its own pace.

MTLPair 1 · PP1 · 18:18 EV/gm · 82 GP
Even strength — offense+4.6398
Even strength — defense+1.0593
Power play−0.820
Penalties+1.3592
Penalty kill i0.00
Goals above replacement+6.2097

Individual penalty-kill goal prevention did not repeat across seasons — so the model scores it zero for every skater.

History · GAR by season

Hollow bar: below that season's qualification floor.

#27 of the player board in 2025-26.

Style profile · vs defensemen, 2025-26
Creation
Shot creation
+2.9% shots
Chance creation
+11.1% xG
Playmaking
0.80 A1/60
Finishing
Line finishing
+9.4% Sh%
Goal scoring
0.28 G/60
Suppression
Shot suppression
−7.1% shots
Chance suppression
−2.2% xG
Penalties
Minors drawn
0.57 /60
Minors taken
0.53 /60
Usage
Even-strength usage
18.3 min/gm
Power-play usage
3.2 min/gm
Penalty-kill usagenot deployed0.5 min/gm

Bars are percentile ranks vs qualified defensemen; the printed value is the measurement behind the bar.

Percentages are his effect on a league-average line's rate — that line with him on, in place of an average skater; suppression rows show the effect on the opposing line's rate against, so negative is good. Hover a value for the underlying rating.

Penalty rows are minors drawn and taken per 60 of all minutes played; the taken bar ranks fewer as better.

Special-teams usage is ranked only among skaters deployed there (at least 0:30 a game) — below that the row reads not deployed.